The city here was set up together by Alfie and Jia Wei in unity, this is where the first level takes place, inspired by cyberpunk elements.
The enemy concepts we have here was made by Jia Wei, with possible ideas we had in mind during the early stages of the game development.
Here are the finalized UI elements we went with for the game. We decided to go for a tech, chromatic glitch aesthetic to fit with the cyberpunk elements. Like a holographic type UI.
Here is the 3D model that Alfie made, based off the concept that Jia Wei created. This model was used for one of our enemies in the game.
This is the lighting we had decided to move forward with for our game. A dimly lit city, with the colored lights that lit the path the player must take, that is inspired by the neon lights of cyberpunk.
This is a concept for a section in level 2. With the enemies marked and a thought process behind the level, created by Choong Ling
This is the early concepts for our main character, with many variations for an idea for how convenient it would be for a low poly 3D model.
Our main character, finalized, 3D model made by Alfie, textures done by Jia Wei and rigging done by Bo Yao.
Our Project
Our project, Protocol:FERment, is a 2.5D side scrolling hack and slash platformer about Vee, a young girl with cybernetic enhancements who aims to rise up against Novitech, a big evil tech corporation that plans to extract the souls of everyone in civilization in order to “rewrite it”, wiping out all of humanity. Vee will fight her way through hordes of Novitech’s creations and solve puzzles to infiltrate the depths of their company to take down the CEO before his plan can be fully brought to fruition.
Team Members
ALFIE STEPHEN
WOON BO YAO
BOO JIA WEI
THNG CHOONG LING
Dian Qalisya Binte Zuhairul
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