Our game's aquarium. This is the place where you showcase the fish you have caught to your customers. Satisfy your customers by placing fish they want to see and in exchange, get money for it. Additionally, use the money you earned to buy cosmetics or find them in the swimming area to customize your tank.
Our game’s personal digital assistant. Contains the game’s bestiary, radio player with selectable music, area teleporter and aquarium stats page.
Our game’s prep scene. Player will get to upgrade their gear which includes the gun and the storage at the upgrade station here
This is the minigame that the player will have to beat to catch a fish they come across. Players must hit the bars to reel the fish further in. Failure will push the fish further out and will cause you the lose the fish if the icon hits the yellow exclamation mark.
Our games shop system. Players can buy and sell fish here. This is also the place where they can purchase cosmetics for the tank.
This is the shop system in its WIP state. This shows the framework before the artist added the assets to beautify the shop. The shop was hard to make and took many modifications to get it look like the final product like it is now.
This is the prep scene in its WIP state. This is how it looks with the revamped water and new graphics overhaul but the polish, upgrade terminal and all are not implemented yet. At this stage, the artist has implemented some of the UI while the developer in charge of this scene is working on the upgrade terminal which looks like a pink box.
This is the WIP of the personal digital assistant. Was very fun to make but also a pain at times.
This is the WIP of the game scene. The animations for the fish and the graphics of the water has already been implemented. This was a screenshot taken when I was doing bug testing and balancing for the fish.
This is the WIP for the aquarium. Lots of work was done here to get the customers working, dirt(pink blocks) to work. This was one of the scenes that took the longest as the UI designer and the programmer had to work together to get the aquarium done.
Our Project
Aquanomalies invites players into a tranquil underwater world shaped by mysterious mutations. Armed with a custom-built AquaVac, players explore diverse biomes, capture unusual fish, and enhance their gear through collected parts. Each discovery contributes to a growing aquarium that reflects the player’s style and progress. The project focuses on delivering a calming, exploratory experience with light systems that encourage curiosity, creativity, and personal expression.
Team Members
CHONG KING MING
CHAN WEI KIT
JOEL CHONG ZI JIAN
HARIS ABBAS BIN AZMAN
AHMAD NIYAZ MIFZAL
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