Design for Caring Future: RP OSS “Inclusion Begins with I”
This is the poster of our game, featuring the name of our game "The Ally's Journey" and the key characters that players will meet as they progress through the experience.
We conducted regular meetings with our client, the OSS-SEN Team of Republic Polytechnic, to review our proposed ideas, refine design concepts, and present ongoing prototype developments.
These are the wireframes we had created before making it high-fidelity on the Figma software.
We then proceeded to work on the prototype using the Figma software.
We held regular meetings in school to update one another on the progress of our assigned tasks.
Our Project
The Ally’s Journey is an interactive, game-based e-learning experience created in collaboration with OSS-SEN to help Republic Polytechnic students better understand and support peers with Special Educational Needs (SEN). Set across three themed “islands,” players meet student characters with Attention Deficit Hyperactivity Disorder (ADHD), Autism Spectrum Disorder (ASD), and physical or sensory needs, make choices in everyday school scenarios, and see how their actions affect an empathy bar. The module encourages practical peer support, reflection, and more inclusive campus behaviour.
Team Members
ADI JUZAILI BIN JOEFENDI
CAYDEN ONG KANG LE
MUHAMMAD KHAIRUL IRZFAN
Nur Alisyah Binti Farman Ali Rajput
HASANA KALSOOM
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